Professional Identity

My role in the design process tends to be one of support, enhancing the abilities of others while keeping the background of the design in line. Whether this be scheduling work hours, understanding commonalities between members or making sure work is delivered on time. During meetings I make sure to be prepared and am able to take a leading role when necessary. 

My biggest strength as a designer is the consistency of work I bring to the table. I am a firm believer that one can do anything they put their mind to, given enough time to do so. When dealing with larger scale projects, I approach it by keeping a consistent daily workflow that slowly progresses to the desired result. This constant cycle pays off in the long run, and allows for a design to reach its potential. 

My biggest weakness as a designer is my expected standard of quality, which comes from myself. A core part of being a designer is being able to receive and work off feedback from others, to innovate upon your own ideas. This means that every solution always has room to improve, and can be argued is flawed to an extent. The part I struggle with is not making it the perfect product, one which satisfies all parties involved. This unrealistic mentality tends to hinder this innovative cycle, nitpicking at the minute details that are just a fraction off.

Vision

I find inspiration in the media I consume, which generally comes in books of fiction. I find that they encapsulate a manner of story telling that I strive for in my creations. While every book is physically the same, a collection of papers held together by a cover, each has its own norms and beliefs that they try to share with the reader. It is those stories which give the product its “value”, and sets each apart from one another. It's a manner to relate and connect with the readers that surpasses the physical use of the object.

This is my vision, to create things that have something more than just its physical worth. Products that contain a story behind them, which the user can explore and engage with. My desired approach to achieve this is rooted within game design, since I find this medium the best way to get the user involved and influenced by the story which I put forth.